Landz - Rules and FAQ

The most complex and fun game mode on Feudalz

Where do I find my Landz? On the Zestria map, click on the regionz you own landz, there you will find them.

How many times can I attack a day? 2 attacks per landz that you have, if you have 3 landz you have 6 attacks and so on.

How long does it take to recharge my attack energy? Game: every 24h

Zestria Manager: Interface where players can make a global attack, global recharge and global heal.

How do attack bonuses work?

Humanz Rarity: Uniques +10 points (ignoring the attack cap) Up to 250- +5 points 251 to 999 - +3 points 1000 to 2222 - +1 points More than 2222 - +0.1 points

Orcz: +1 point for Orcz on your wallet (max 30 points = 30 Orcz)

Dragon: +10 points

Total Offense: 65 Points Maximum

How do defense bonuses work?

Landz: Grassland + 10 DEF Forest + 16 DEF Arid + 22 DEF Snowy + 28 DEF Unique + 35 DEF

Elvez: +1.5 defense each (max 30 points = 20 Elvez) Humanz: +1 defense each (max 10 humanz) Animalz: +0.2 defense each (max 10 animalz)

Humanz Traits with a rarity less than or equal to 3% will receive +2. Traits with a rarity between 3.01% and 5% will receive +1 (in addition to other bonuses)

Unique Humanz: +10 defense bonus (ignoring the defense cap)

Golden Duck +10 defense

Total Defense = 75 Points Maximum

Battle

Will I only attack landz from my biome? No, you will attack a random landz from Zestria

How the battle works? When your landz finds another one to attack, you will roll an attack dice and your enemy will roll an defense dice. The dice roll max number is 100.

The result is added to the bonuses that each one has. Whoever gets the bigger number wins the battle.

Rewards

(the percentage between the value of the attack dice roll versus the defense dice roll):

200%+: Your attack was extremely effective and you did a massive damage to opponent landz. Goldz: 2 150% - 200%: Your attack was effective and you did great damage to the opponent landz. Goldz: 1 100% - 150%: Your attack was successful and you damaged the opponent landz. Goldz: 0.5 below 100%): Your attack failed and you will receive 0 Goldz

Is there a maximum landz I can use in the game? No, you can play with every landz that you have

Recharge all: 0.5 Goldz per attack recharged on recharge all button

Attack all: 0.25 Goldz per attack on attack all button

Troops Stamina: Troops stamina concept, where each landz troops start with 1000 max health points. Now defense has utility for the attackers, each attack made by the player reduces the troops stamina, based on the the defense landz dice result and your defense. finalDamage = targetDefenseTotal * (1 - 0.01 * yourDefenseBonus) * (1 + 0.004 * yourAttackTotal) When the troops health decreases to 0, the player needs to heal them to attack again, which costs 15 goldz

Heroez

Yokai: Roll more than one dice during the attack, the highest value among the results is what will be considered. The amount of dice rolled will vary depending on rarity: 🔹Common: 3 🔹Uncommon: 4 🔹Rare: 5 🔹Epic: 6

Urzog: Attacks have a critical hit chance, the result of the attack + bonus dice is multiplied by 2. Critical hit probabilities are: 🔹 Common: 40% x 🔹 Uncommon: 60% 🔹 Rare: 70% 🔹 Epic: 90%

GodJira: Armor penetration, chance of ignoring enemy defense bonus. The armor penetration probabilities are: 🔹 Common: 20% 🔹 Uncommon: 30% 🔹 Rare: 50% 🔹 Epic: 60%

Guttx: Chance of not spending an attack, being able to attack again with the same landz. The probabilities of not spending the attack are: 🔹 Common: 20% 🔹 Uncommon: 30% 🔹 Rare: 40% 🔹 Epic: 50%

Lys: Chance to dodge during an attack and not take any damage during battle. The dodge probabilities are: 🔹 Common: 30% 🔹 Uncommon: 40% 🔹 Rare: 50% 🔹 Epic: 70%

Etherman: Chance to steal a life, takes normal damage, but has a chance to steal life (health) proportional to the attack dice result, and may even regain more health than lost. The life steal probabilities are: 🔹 Common: 40% 🔹 Uncommon: 50% 🔹 Rare: 60% 🔹 Epic: 80%

Baby Dragonz: Players have a chance to increase your attack bonus by +20 during the combat (ignoring the cap). This hero can be produced by landz with Dragon’s Nest. The probabilities for the attack increase are: 🔹 Common: 40% 🔹 Uncommon: 50% 🔹 Rare: 60% 🔹 Epic: 80%

Buldings and Resources

Each building has durability and will lose it when attacked. When it reaches 0 the building will be destroyed. If it is a production/extraction building, you can harvest the last production you started before it gets destroyed. Defense bonus helps players to protect their buildings.

With the exception of the wall (which is destroyed as soon as the ‘durability’ is over), all other buildings have a maximum charge that is lowered each time they are used (example: silver mine extracts silver ore, as soon as you complete 8 charges/cycles of extraction, the building is destroyed). The wall provides high defense and durability and does not lose charges - meaning it disappears only when destroyed.

Finally, each building can be allocated in a certain position and this will make a difference in combat. Buildings placed in the front line will take damage first, and once the front line is exposed, buildings (right & left buildings) in the back line will take damage randomly between them.

💠Auto Craft: When autocraft is enabled in your production: when you harvest, it automatically starts a new batch with the same resources *(if the necessary buildings are still there and a player still has the raw resources needed)

💠 You can extract resources from landz and these can be used to craft materials that will be used to build Battle buildings and to heal landz; 💠 Landz now can be healed by 5 $GOLDZ or by materials (5 weapons, 5 armors and 5 food crates).

Unique Landz

Last updated